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> Programming Supper Mario 1 In Vb
docmur
post Apr 15 2005, 10:04 AM
Post #1


I Eat C Code for Breakfast
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I need to know how much time do you think it would take the average programming student to replocate the super mario 1 game in VB 6.0. I want to do the ganme for my year end project but i'm not sure how much time it wuil take me to do. I type at 41 wpm but logic wise I type at about 20 wpm so can some help gage if this is a doable project


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VBD
post May 8 2005, 08:31 PM
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Whats this Lie-nix Thing?
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Not for games?! I once used VB. Although its not a great language, and its not super fast like C/C++, a mario game is well within its limits. It has full access to GDI and DirectX. If these aren't sufficient for game programming, I'm not sure what is. Speed shouldn't be a concern for a game such as Mario either. VB does have a Native compiler which is fast enough. My friend was playgin around with VB and GDI. He wrote a software based 3d engine in pure vb, and could handle thousands of polygons at decent frame rates. Designed for it or not, VB can make simple games. Using VB, you should be able to throw together a semi decent Mario engine within a week (this doesn't include stuff like art, levels, etc.).
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