Linux Help
guides forums blogs
Home Desktops Distributions ISO Images Logos Newbies Reviews Software Support & Resources Linuxhelp Wiki

Welcome Guest ( Log In | Register )



Advanced DNS Management
New ZoneEdit. New Managment.

FREE DNS Is Back

Sign Up Now
> Glut/gl Missing Includes And Static Libs.. :(, Graphics programming
impress
post Mar 6 2005, 01:51 PM
Post #1


Whats this Lie-nix Thing?
*

Group: Members
Posts: 4
Joined: 6-March 05
Member No.: 4,735



Hello everyones!

I manage to have my PC running Linux SUSE 9.2 and get rid of the windoze os. I can compile and run an hello world program in a shell.. but now I want to move to the next level... by trying the Hello World sample from the OpenGL red book.

The problem it's that I don't have any GLUT/OpenGL includes files in my machine! sad.gif I took a look in /usr/include/GL and I got only gle.h.. no glut.h file! In fact, I output all files on my HD and I search for anything with glut.. I found only dynamic library (.so) which can be used by the program once it's compiled.

I also check on the sourceforge web site... but that seem an older version than the one I have on my system...!? And, after trying.. I got several errors trying to do the make operations. And I figure that maybe it's not the proper way of installing it on SUSE distribution.

best regards,
impress
Go to the top of the page
 
+Quote Post
 
Start new topic
Replies
impress
post Mar 14 2005, 08:48 AM
Post #2


Whats this Lie-nix Thing?
*

Group: Members
Posts: 4
Joined: 6-March 05
Member No.: 4,735



Thanks DS2K3 & Hemant... smile.gif

I have installed SDL and start working around it. Also, during the weekend, I have install hardware acceleration for my ATI graphic card. I see that glxgears is now running at 1000 FPS.. for my ASUS 9200SE which I bought a month ago to upgrade from a TNT. I am surprise that it's not running more than 1000FPS. But it's faster than before when I was around 500FPS.

I did a small program using SDL and OpenGL to display a square which rotate on itself.. in fact it's the first animation proposed in the red book of OpenGL. I try it in 1280x1024 full screen and it's seem very poor frame rate just to display a white square on black screen. So, it make me wonder what kind of Real-Time 3D performance I would achieve!? I try using some flags in SDL to specify using Hardware acceleration.. like the one for surface renderer. But it's seem to be about the same performance.

Maybe, I should consider a nVidia video card for my next PC...? sad.gif
Go to the top of the page
 
+Quote Post

Posts in this topic


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



RSS Lo-Fi Version Time is now: 16th October 2017 - 07:25 PM